How to Connect to the Sin City Repeater Group Using QSO One
Connect to the W7RPT linked network from a Windows computer or Android device using QSO One and AllStarLink. You do not need your own AllStar node, hotspot, or RF radio.
This guide takes you from account setup through your first transmission on Hub 42230.
Connect to W7RPT From Almost Anywhere
You do not have to be physically located in Las Vegas to connect to the Sin City Repeater Group linked network. QSO One gives licensed amateur radio operators another way to reach AllStarLink using equipment they probably already own.
Your computer or Android device provides the Internet connection, microphone, speaker, and Push-to-Talk interface. Once connected, your audio may be carried through RF repeaters and other linked systems, so normal amateur radio operating practices still apply.
For most operators, QSO One’s Web Transceiver access is the simplest path into the network.
Choose the W7RPT Hub That Fits What You Want to Do
The Sin City Repeater Group maintains three primary AllStarLink destinations. New users should begin with Hub 42230.
Primary National Feed
The main linked system for general monitoring, calling another station, regular conversations, nets, check-ins, and everyday network activity.
The Soapbox
A secondary destination for extended ragchews, technical discussions, audio testing, experimentation, and conversations that do not need to occupy the primary feed.
High Desert Feed
The regional hub serving the High Desert portion of the Sin City Repeater Group operating environment and related regional activity.
What You Need
QSO One removes most of the hardware normally associated with accessing an Internet-linked amateur radio network.
Web Transceiver access allows a licensed operator to connect through an AllStarLink account without obtaining or operating a personal AllStarLink node number.
Create Your QSO One Account
Start by creating a free QSO One account. This is the account you will use to sign into the QSO One application.
- Visit the QSO One registration page.
- Enter your email address.
- Create your account password.
- Enter your amateur radio callsign.
- Add an optional display name if desired.
- Complete any email confirmation requested during registration.
Create Your AllStarLink Account
QSO One and AllStarLink are separate services. Your QSO One account gets you into the application. Your AllStarLink account authorizes your access to the AllStarLink network.
- Open the AllStarLink registration page.
- Register using your amateur radio callsign.
- Provide the requested account and license information.
- Complete the license validation process.
- Verify your email address when requested.
- Wait for account approval if validation is not immediate.
- Confirm that you can successfully sign into the AllStarLink portal.
Your QSO One login and your AllStarLink login serve different purposes. Keep both sets of credentials available while setting up the application.
Install QSO One
Windows
QSO One supports 64-bit Windows 10 and Windows 11. The Microsoft Store version is generally the easiest installation method because Windows handles updates automatically.
Android
QSO One supports Android 8.0 and newer. Install the application through Google Play or use the Android download provided by QSO One.
Other Platforms
As of October 2026, QSO One lists iOS, macOS, and Linux versions as coming soon.
Sign In and Configure Your Audio
- Launch QSO One.
- Sign in using the QSO One account you created in Step 1.
- Allow microphone access if Windows or Android asks for permission.
- Confirm that QSO One is using the microphone you intend to use.
- Confirm that received audio is routed to the correct speakers, headphones, or headset.
- Set your microphone input level to a reasonable starting point.
- Confirm which Push-to-Talk control you intend to use.
QSO One supports on-screen PTT and other compatible controls. On Windows, the application can also use keyboard-based Push-to-Talk.
Headphones or a headset reduce the chance that received repeater audio will feed back into your microphone. They also make audio levels easier to manage when you are first getting started.
Select AllStarLink
Open the network selection area in QSO One and choose AllStarLink.
QSO One supports multiple amateur radio voice and digital networks. This guide is specifically for accessing the Sin City Repeater Group through AllStarLink.
Use Web Transceiver Access
QSO One provides more than one way to reach AllStarLink. If your goal is simply to connect to W7RPT from your computer or Android device, Web Transceiver access is normally the correct choice.
Node Mode
Node Mode is intended for an operator using an assigned AllStarLink node number and operating QSO One as that registered node.
Web Transceiver
Web Transceiver access allows a licensed operator to connect through an AllStarLink account without owning or operating a personal AllStar node.
- Select the Web Transceiver or WT access option.
- Enter your AllStarLink callsign when requested.
- Enter or authorize the AllStarLink credentials requested by QSO One.
- Complete the authentication process.
Do not confuse your QSO One account with your AllStarLink account. When QSO One is authenticating an AllStarLink connection, use the credentials requested for your AllStarLink account.
Search for Hub 42230
Open the AllStarLink destination or node search inside QSO One.
For your first connection, search numerically for:
Hub 42230 is the normal starting point for general operating on the Sin City Repeater Group linked system.
Connect and Listen First
- Select Hub 42230 from the search results.
- Press or tap the Connect control.
- Wait for QSO One to indicate that the connection is active.
- Listen for several seconds before transmitting.
Do not immediately key your microphone simply because you have just connected. A conversation may already be underway through an RF repeater, another AllStarLink connection, or another part of the linked network.
QSO One may look like an Internet voice application, but your transmission can be carried through RF repeaters and heard by operators using conventional radios. Normal amateur radio operating practices still apply.
Leave Space Between Transmissions
Linked amateur radio systems need a little breathing room.
Allow approximately two seconds after another operator stops transmitting before you press PTT.
The gap gives other stations an opportunity to enter the conversation, provides room for priority traffic, and allows the Internet and RF portions of the system to transition cleanly between transmitters.
Avoid immediately keying the system the instant another station stops talking.
Make Your First Transmission
Once you have listened and determined that the network is clear:
- Press and hold your PTT control.
- Wait approximately one second.
- Begin speaking.
- Speak at a normal conversational level.
- Release PTT completely when you are finished.
The brief pause after pressing PTT gives the linked system time to establish its audio path and allows connected RF systems to begin transmitting before your voice arrives.
If you begin speaking the instant you press PTT, the beginning of your transmission may be clipped.
Keep Your First Call Simple
You do not need to make a long HF-style CQ call on a linked repeater network. Give your callsign and indicate that you are listening or monitoring.
Conduct Your QSO
Once another operator responds, use QSO One much like a conventional Push-to-Talk radio.
Keep individual transmissions reasonably concise. RF repeaters and linked systems commonly use timeout timers, and excessively long transmissions can be cut off.
Station Identification
Under FCC Part 97, a U.S. amateur station must transmit its assigned callsign at the end of a communication and at least once every 10 minutes during a communication.
You do not need to repeat your callsign after every individual transmission.
See our Repeater Etiquette and FCC Policy page for more information about operating on Sin City Repeater Group systems.
Move Longer Conversations to Hub 422314
Hub 42230 is the primary Sin City Repeater Group feed. If you and another operator settle into a lengthy ragchew, need to test audio, want to experiment with equipment, or expect a technical conversation to continue for a while, consider moving to Hub 422314.
- Finish your transmission on Hub 42230.
- Disconnect from 42230.
- Search for Hub 422314.
- Connect to 422314.
- Listen to make sure the hub is clear.
- Resume your conversation.
The Soapbox gives longer conversations room to continue while leaving the primary feed available for general network activity.
Disconnect When You Are Finished
When you are finished operating, identify normally, conclude the conversation, and disconnect your QSO One session.
Press the Disconnect control in QSO One.
Disconnecting closes your session cleanly and reduces the chance of an accidental transmission if QSO One remains open on your computer or mobile device.
Save the Three W7RPT Hubs
Once you have successfully connected, save the three destinations in QSO One so you do not have to search for them each time.
QSO One Troubleshooting
Most first-time problems come down to account authentication, microphone permissions, audio routing, or speaking too quickly after pressing PTT.
The Hub Will Not Connect
Confirm that your Internet connection is working, QSO One is current, your AllStarLink account is approved, and you can successfully sign into AllStarLink. If one W7RPT destination does not connect, try another hub to determine whether the issue is limited to a single destination.
I Am Connected but Hear Nothing
The network may simply be quiet. If you know traffic is present, check the Windows audio mixer or Android media volume, confirm the correct playback device, and make sure Bluetooth audio has not been routed somewhere else.
Other Stations Cannot Hear Me
Confirm that QSO One has permission to use your microphone, that the correct microphone is selected, that the microphone is not muted, and that your PTT control is actually placing QSO One into transmit.
My First Word Keeps Getting Cut Off
Press PTT and wait approximately one second before speaking. Internet audio paths and connected RF systems need a brief moment to establish before your voice reaches every part of the network.
My Audio Is Distorted
Reduce your microphone input level and speak at a normal conversational volume. If received audio is feeding back into your microphone, switch to headphones or a headset.
Audio Is Going to the Wrong Device
Check QSO One’s audio settings as well as Windows or Android audio routing. Bluetooth devices, USB headsets, virtual audio cables, and previously connected equipment can cause unexpected routing.
QSO One Is Crashing or Hanging
QSO One includes a diagnostic reporting feature. Open Settings and select Send Bug Report to provide diagnostic information to the QSO One development team.
The Login Screen Looks Different From This Guide
AllStarLink authentication is evolving. Keep QSO One updated and follow the current authorization prompts shown by the application if its authentication workflow differs from the screenshots or wording in this guide.
QSO One and W7RPT Frequently Asked Questions
Which Sin City Repeater Group hub should I use first?
Start with AllStar Hub 42230. It is the primary Sin City Repeater Group linked feed and the normal destination for general monitoring, calls, conversations, nets, and everyday activity.
Do I need my own AllStarLink node?
No. QSO One Web Transceiver access allows a licensed amateur radio operator to connect through an AllStarLink account without operating a personal AllStar node.
Do I need an amateur radio license?
Yes. You need a valid amateur radio license and callsign to transmit through amateur radio networks such as AllStarLink.
Do I need a radio or hotspot?
No. QSO One can provide the audio and network interface for Web Transceiver access without requiring an RF radio, hotspot, Raspberry Pi, or traditional personal AllStar node.
Can I connect if I do not live in Las Vegas?
Yes. A licensed amateur radio operator with Internet access can use QSO One to connect to an available Sin City Repeater Group AllStar hub from outside Southern Nevada.
What is Hub 422314 used for?
Hub 422314 is the Sin City Repeater Group Soapbox. It is a good destination for extended ragchews, technical conversations, audio testing, experimentation, and other longer discussions.
What is Hub 47366?
Hub 47366 is the High Desert Feed serving the extended High Desert portion of the Sin City Repeater Group operating environment.
Why should I wait before speaking after pressing PTT?
Waiting approximately one second gives Internet audio paths and connected RF systems time to establish before your voice arrives. This reduces clipped words at the beginning of a transmission.
Do I need to call CQ?
No. A long HF-style CQ call is generally unnecessary on a linked repeater system. Give your callsign and simply say that you are listening or monitoring.
Keep Exploring Las Vegas Amateur Radio
QSO One is only one way to reach the Sin City Repeater Group network.
No Radio? Not in Las Vegas? No Problem.
If you are a licensed amateur radio operator, QSO One gives you another way to join the Sin City Repeater Group. Start on Hub 42230, listen for a moment, then give your callsign and tell us where you are connecting from.